Modeling Reality with Virtual Worlds

by - 10:12 AM

People have used different tools of visual world to share their thoughts and record their history. Today, the use of visuals plays an increasingly significant role in the world of communication as personal technology from smart phones to tablets, making it possible for anyone to share their view of the world, the instant something happens.
However, these new technology is controversial. There are different pros and cons, which we are going to have a look at. 

Advantages
You can use virtual worlds in education, in delivery services, or as an advanced form of tele-healthcare that offers so much more than videoconferencing. Virtual worlds can give us social connectivity, built­in support groups, and ways to avoid ever being alone again. 
Children age 5­15 own at least half of those accounts—they’re using these worlds for entertainment, social connection, and learning. 
Jacki Morie: But Minecraft is a virtual world. It’s digital LEGOs if you will, but it’s a space for kids to exercise their imagination and to connect with others to also want to build and create things.
Virtual reality technology can be used to improve many activities:gaming experiences, virtual prototypes, training programs for military, medical training, psychological therapy, and training astronauts.
Disadvantages
It is difficult and time-consuming to truly recreate a virtual environment that captures all the details of the real world.
Recent studies have shown that virtual experiences of taking on heroic or villainous avatar might carry over into everyday behavior. 
There are obstacles such as better tracking systems, lag time, overlooking basic laws of physics, lack of acuity associated with creating of virtual technologies.

The future world with more developed virtual technologies will definitely make both personal and professional life easier, however it also may make our lives vulnerable. 


  1. After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/ 
  2. "Avatar II: The Hospital" by Stephanie Simon, The Wall Street Journal, April 13, 2010http://online.wsj.com/article/SB10001424052748703909804575124470868041204.html?KEYWORDS=avatar+ii+the+hospital

You May Also Like

0 comments